![]() It should also be mentioned that, although a road may touch a street and use that to connect to the Town Hall, the opposite is not true – a street must always connect to the Town Hall directly. Streets are quite expensive to place and require a lot of space, so careful planning should be taken to maximize their effectiveness. On the other hand, a street can be used to connect any building, even those that only require an ordinary road. In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road a single-lane road cannot be used to connect these buildings and will be ignored by them. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them. For players’ convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. ![]() Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. With the exception of decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Roads are essentially a city’s ‘power lines’. Whats more, by constructing new roads, we can acquire more happiness from our population which in turn helps us progress. ![]() They connect our towns and cities and enable our population to access buildings for development and ensure that we can progress through the game. Roads are an essential part to Forge of Empires. Forge of Empires Roads Guide: The Requirements.Despite of that, this city builder is very handy and I hope this tool will be modified with some additional specs and great building data. However, you have to be more concentrated on stats, here it goes wrong and it seems that you have to control the specs with your calculator. The fast city uploading saves a lot of time and is very useful. When I laid down came across that a tinning plant was missing in the design. It is more difficult to spot certain buildings. + you can easily see where your buildings in your city are and spot unneeded buildings like pieces of road. and if so, then you easily can import your city again. ++ saving is much better, no more lost data. ![]() ++ Absolutely amazing, you can copy your city to this city planner. Lets take a closer look at this new city planner. And moreover, forgestats seems outdated, The Gaea GB is missing. Got really issues with saving all the data on forgestats, again my saved city was gone. Today I tested this city planner, after using the forgestats for years I tried this one. You can discuss this particular site in the Foe City Planner thread.įoe City Planner is an unofficial 3rd party site, and is not directly affiliated with InnoGames. You can change the language of the web site and the planner in the top right corner in case it was determined incorrectlyĬurrently, the project uses low-end hardware to decrease the overall cost and it makes it a bit slow. However, this verification will be added for all existing accounts in the future) Please, use some real e-mail address which you have access to (the registration process does not require verification of the e-mail now. works in the browser (requires Flash player) Foe City Planner – city planning tool for Forge of Empires. ![]()
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